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365 days of SL, day 2

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Mar. 16th, 2012 | 03:13 pm

This is for day 2 of my "365 days of SL" project. Not much actually happened yesterday; I wasn't feeling too well.


(Click for larger — 1920x1033 PNG, 2153 KiB)

The above picture was take on the ground at Black Gazza — one of the nicer-looking corners of the sim. I'm sad to say that quite a bit of it is half-done and unfinished; it's being worked on, but I often feel that our manpower isn't enough. We're biting off more than we can chew, and we lack an overall vision, especially for the areas that aren't part of the station proper.

In any case, various parts of the land are rented to others. This can be a good thing or a bad thing, depending on what people do with their plots; the ones above look good.

Location (approximate): Black Gazza (64, 177, 18)

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Comments {6}

Kevlar

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from: kevlarhusky
date: Mar. 16th, 2012 03:01 pm (UTC)
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I really don't like badly built areas. For example that pice of road left sticking out under the bridge. I'd like to do a bit of building, but while my fit and finish is top notch, my vision isn't so great.

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Kyroraz

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from: kyroraz
date: Mar. 16th, 2012 03:46 pm (UTC)
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It's a manpower and resource issue. The bridge was built by a friend of mine who was a bit sensitive on criticism and I couldn't break his heart with even constructive criticism.

This bridge is slated for reconstruction and the roads are being rebuilt.

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Kevlar

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from: kevlarhusky
date: Mar. 16th, 2012 05:01 pm (UTC)
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I'd like to help if I can :3

But I'd likely need some pointers on what to do, and my confidence in my building skills isn't wonderful ^^

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Schneelocke

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from: schnee
date: Mar. 16th, 2012 05:02 pm (UTC)
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Heh, I totally missed THAT bit! But now that you mention it, yes, that's a bit of sloppiness right there, too. At least it shouldn't be difficult to fix up the road to stop where the bridge starts.

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Kyroraz

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from: kyroraz
date: Mar. 16th, 2012 03:48 pm (UTC)
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It's mainly a resource issue. Time on my side and Timber's is fleeting. At least I got one guy to volunteer to do the road work at BG over the next few days. You should start to see improvements soon.

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Schneelocke

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from: schnee
date: Mar. 16th, 2012 05:07 pm (UTC)
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*nods* Time – or more generally manpower – is often one of the biggest problems, yes. OTOH, I sometimes feel that we are indeed biting off more than we can chew; we commit to a lot of things, start them all, and then don't finish a significant part. It's a "jack of all trades, master of none" thing. Maybe part of the problem is also that while it's to start building things, perfecting them (in every sense) and polishing them is less fun, so there's a tendency to put that aside and start building new things instead.

I always feel bad when mentioning this, too; I know a lot of hard work and effort is going into BG, and I really appreciate that. And I certainly don't want to hurt anyone's feelings, but on the other hand, sometimes I wonder if we couldn't give an even better impression to e.g. first-time visitors. There IS room for improvement.

I sometimes think that we could use someone in charge of all this; a Chief Design Officer, if you will, somebody who has an eye for good design, a knack for building, a vision that matches what you already have in mind, someone who's dedicated and who's got time and who won't quit again after a few weeks, or even a few months.

I don't fit that bill at all, BTW. Which is another reason why I feel bad about mentioning these things: I'm merely pointing out sore spots without offering to volunteer and fix them. But I think they exist no matter what, and pointing out that there's room for improvement is still valuable even when you don't have the time/energy/skills needed to implement them yourself.

And of course I still appreciate BG a lot as a whole. :) As evidenced by the fact I'm still there all the time even after more than three years. ;)

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