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365 days of SL, day 57

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May. 10th, 2012 | 12:34 pm

365 days of SL, day 57:


(Click for larger — 1920x1033 PNG, 1679 KiB)

I was on SL again last night — just briefly, to say hi to a few friends, but long enough to take a screenshot for the project. You may have noticed that this is day 57 following day 46, too; I debated whether to skip those days or not last week, but then decided to do so. I wasn't on SL on days 47 to 56 (c'est la vie), and the project reflects that.

In any case, this is me giving a good night hug to a certain husky. Hugs etc. aren't built into the SL core, but support for animations is, and I'm using a HUD attachment that listens to certain commands and allows me to hug people (with their consent). The animation's more geared towards human avatars, and ones of about equal size for that matter, so it can look a little weird depending on which way you're facing etc., but it worked out well enough here.

N.B. — depending on how I feel, I may not be on SL every day, so there may be more skipped days.

Location: FP Enigma (9, 137, 21) (approx.)

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Comments {6}

Kevlar

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from: kevlarhusky
date: May. 10th, 2012 11:17 am (UTC)
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Hugs are a bit hit and miss :3

On my screen you were wiggling about and flying into the air x3

My hug-hud has options for tall and short avatars as well, which is quite useful.

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Schneelocke

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from: schnee
date: May. 10th, 2012 11:27 am (UTC)
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Hehe, yeah, that often happens to me, too — the wiggling and jumping, that is.

Mmm, and that seems useful. Which HUD are you using?

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Kevlar

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from: kevlarhusky
date: May. 10th, 2012 01:19 pm (UTC)
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It's the HelloMultiTool v9

I'll have to give you a copy next time I see you :3

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Schneelocke

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from: schnee
date: May. 10th, 2012 01:33 pm (UTC)
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Thanks. ^^ I'd like that!

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The Mystery of the Supranational Rabbit

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from: porsupah
date: May. 12th, 2012 01:01 pm (UTC)
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Awww. ^_^ I see you've been tweaking your av quite a bit, too!

Ah, if only real inverse kinematics support for hugs could be brought in.. a trickier problem than it seems, of course, if you don't want to wind up with skeletal movements that are wildly unnatural, but something perhaps in addition to the animation system, rather than the current purely static animations - ie, unchanging, regardless of what's around, or isn't.

(And while we're at it, real liquids and cloths, please. Imagine a stream running down a hillside, leading to an actual waterfall off an edge, without having to hack a weak illusion)

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Schneelocke

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from: schnee
date: May. 12th, 2012 01:17 pm (UTC)
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That would be quite lovely. :) I'm sure things like that will come eventually, too; there's been a lot of technological progress since SL was first conceived, and it's got to trickle down sooner or later. :) We've already got flexiprims, sculpties, and now mesh, and I'm sure there'll be more coming in the future.

OTOH, one of the upsides of SL is that it's comparatively easy for people to get started with their own creations, and I'm wondering if new advances in capability wouldn't also end up being more difficult to use (or get right). I just watched a video featuring commentary from John Carmack on Wolfenstein 3D for the occasion of its 20th anniversary, and he did note in the end that one thing the video game industry lost, perhaps, is this ability to get out a decent product with a small team in a couple of months. These days, development takes years, you're investing man-centuries of work, and it's all very carefully planned, with meetings and everything.

It's the same principle: technical progress is there, but you need more process to harness it. I'm wondering to which extent this HAS to be true, and I hope that SL's new features will continue to be accessible — I'd hate to see SL's population separate into non-overlapping groups of consumers and professional producers, more so than it already is. I like the fact that every amateur can build things, and that if you familiarize yourself with how the various bits work, you're really only limited by your own creativity.

That said, it WOULD be nice to get more features. One thing I'd particularly love to see would be surfaces that aren't limited to two-dimensional adornment (textures etc.); can you imagine having built-in SL support for things like hair and fur, for instance? You could do all sorts of neat stuff with that, from fur coats to furry avatars. ^^

Oh yeah, and speaking of avatars, yes, I do have a new one. I'm still not sure I don't like the old one better, but I've gotten quite used to it by now.

Oh, and if you haven't done so yet, I imagine you may also be interested in checking out the rest of the "365 days of SL" posts. :)

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