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365 days of SL, day 120

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Jul. 12th, 2012 | 02:49 pm

365 days of SL, day 120:


(Click for larger — 1920x1033 PNG, 2864 KiB)

Last night saw another visit to one of those places that had planes (which are visible on the map, which is how they were found, although I'm entirely unclear on how you'd go about LOOKING for them — surely just scanning the entire map in hopes of finding some isn't an option?).

It turned out to be a little pier, featuring not just planes but also boats and ships of all sorts, model versions of the same, and various other kinds of assorted bric-a-brac that you'd expect to find at a harbor (and some that you wouldn't). The place was a little too glowy to turn on lighting/shadows, alas; I'm sure it would've looked lovely in bright sunlight otherwise.

For those interested in SL geography, the sim this is in is found at the northern edge of Satori (the "Japanese continent", apparently also called Mãebaleia), which is located south of Nautilus — in turn located south of Corsica, which is west of Gaeta V. Whew! And it seems that these days, all these continents are connected, too, so you could (in theory) venture all the way from the southern tip of Satori to the east end of Gaeta V. I love that.

Location: Awenhai (150, 140, 21) (Wolfis Home at Blake Sea)

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Comments {6}

Moth

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from: moth_wingthane
date: Jul. 12th, 2012 08:23 pm (UTC)
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scanning the entire map in hopes of finding some

Yes, that's pretty much how it works. I'll picks a spot, zoom in and just scroll around. The hit rate isn't too bad considering. Having said that though, finding this place was a lucky strike as I spotted the planes whilst arriving at somewhere nearby.

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Schneelocke

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from: schnee
date: Jul. 12th, 2012 08:27 pm (UTC)
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Ah, OK. :) Interesting — I wouldn't have thought you'd find much that way, if anything at all, but apparently planes on SL are more common than needles in haystacks, then.

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Moth

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from: moth_wingthane
date: Jul. 12th, 2012 08:50 pm (UTC)
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Planes seem to be quite popular in SL, which has always mystified me a little as it's not the best environment for flying in.

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Schneelocke

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from: schnee
date: Jul. 12th, 2012 08:57 pm (UTC)
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*nods* Perhaps it's because it's one of the few games (if you can call it that) where you're actually able to build your own stuff. Thinking about it, is there ANY environment quite like SL?

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Moth

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from: moth_wingthane
date: Jul. 12th, 2012 09:04 pm (UTC)
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There is OpenSim, but, to my understanding, that's more for geeks who like to make these things work as opposed to being there for the rest of us just to have fun with. So, no, I'm not aware of anything else that is like SL. That mining thing seems to be the only other open environment that gives users freedom to make things but, even in there, you're compelled to do things to keep it intact.

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Schneelocke

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from: schnee
date: Jul. 12th, 2012 09:17 pm (UTC)
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And OpenSim is pretty much based on SL, anyway, isn't it? Not content-wise, perhaps, but definitely code-wise, or at least idea-wise.

Minecraft is vastly different from what I know, yes. The only thing I can think of that comes vaguely close is MUCKs, but they're so different in practice that they don't count, either; not just the lack of graphics but also the internal structure. MUCKs deal in rooms and objects; SL deals in sims and prims.

In fact, there's an even more profound difference: SL was once described as a world full of interacting scripts that is occasionally visited by people (and this is true: just look at how many running scripts the average sim has, compared to the number of active agents), and MUCKs are anything but that.

So yeah, maybe that really is the explanation: people build planes on SL because there really is no other environment that's as general (unlike e.g. flight simulators), capable, and focussed on user-created content.

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