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365 days of SL, day 137

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Jul. 29th, 2012 | 02:27 pm

365 days of SL, day 137:


(Click for larger — 1920x1033 PNG, 1985 KiB)

We went back to that estate that we've already been to on day 135 and day 136 again. It's comprised of 15 sims in total, with about half of these forming the larger landmass we've been on; all of it is military-themed, and last night, there was active air combat going on, too, including bombs being dropped, which is what you can see the aftermath of above.

See what I mean about SL's lack of realistic physics being a good thing? :)

Despite the bombs really just being a visual effect (disregarding effects on objects specifically scripted to react to them), the above screenshot was surprisingly difficult to capture; the smoke is a particle effect, I think, and it usually dissipated before SL actually loaded the textures — which I believe then caused the loading to be aborted, so it still wouldn't be there next time you got a bomb, either. A perfect example of good intentions having an unintended negative effect, I think.

I also got a couple of screenshots of the combatants, but unfortunately the helicopter of one of them consistently failed to render properly, and as such, none of the shots looks look very good. Ah well.

Location: Undine Shore (13, 10, 27) (Olds AFB // Soviet Base)

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Comments {2}

The Mystery of the Supranational Rabbit

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from: porsupah
date: Jul. 29th, 2012 03:39 pm (UTC)
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Ooh, nice shot. ^_^ Curiously beautiful, despite the (mercifully simulated) violence portrayed.

Still, I would love to see SL's physics support real fluids - if I own land again, I'd love to have a little spring or somesuch, being channeled away down the hillside.

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Schneelocke

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from: schnee
date: Jul. 29th, 2012 03:58 pm (UTC)
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Thanks. ^^

Yeah, that'd be nice, wouldn't it? *s* For that matter, it'd also be nice if SL's graphics got a bit of an upgrade; when I saw otters' recent post, for example, I couldn't help but think that the first and last picture in particular looked rather like they could've been out of SL: a more photorealistic version of it, anyway.

One does wonder what SL will look and feel like in another ten years, ne?

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