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365 days of SL, day 156

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Aug. 17th, 2012 | 01:53 pm
music: Animaniacs - Yakko's World [Nations of the World]

365 days of SL, day 156:


(Click for larger — 1920x1033 PNG, 2519 KiB)

I've mentioned there being a rail track near the airfield in Blacktail Ridge yesterday, but as I only briefly went there when writing that entry to see if the road had a number, I didn't actually show it.

So last night, I went back, took a look around and took a screenshot for y'all's edification. :)

SL tried my best to thwart my efforts, BTW. After I'd set up a nice angle, I found that someone had left some crap lying around, but since it was in a different sim, I couldn't derender it without going into that sim (thus losing my camera position and angle). The second attempt, Firestorm froze when I tried to save a screenshot; after a while, I got a message from my display driver that the OpenGL driver had stopped communicating with the lower driver levels (that's new!), and Firestorm crashed. After that, it initially failed to even log in, just spinning on the CPU instead; eventually, I managed, set up the shot for the third time... and then realized I'd forgot to derender the litter again. x.x Joy.

But in the end, it worked, and you can finally see me standing there (still in a swimsuit, tights and high-heeled boots) at the Okemo Gorge rest area in the Snowlands, next to the Second Life Railroad (SLRR) track. :) The road ends just behind the barrier in the center of the picture, BTW. Maybe I'll walk down there soon: I rather like the Snowlands, and I'm curious what else there is to be found there.

Location: Okemo Gorge (134, 250, 92) (SLRR RAIL GROUP REST AREA)

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Comments {2}

The Mystery of the Supranational Rabbit

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from: porsupah
date: Aug. 17th, 2012 11:55 pm (UTC)
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Yay, a snowy sim! I'll have to visit. ^_^ Ye gods, though, that station wall's an eyesore.. true, this is SL, so it's not bound by the same UX rules that drive RL stations, but I'd be much more inclined to have the station name prominently placed (and in a purely horizontal font, for easy reading), possibly with some promo posters as well.

Aaah! Calm, breathe, calm, breathe.. ^_^;

I've never tried derendering - you've got to be in the same sim? That seems a bit broken. =:/ (Still, if you've not been keeping up with the Official Blog™, there has actually been some development in Camp Linden lately - specular and normal maps are coming, and SL will be available via Steam.

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Schneelocke

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from: schnee
date: Aug. 18th, 2012 12:05 am (UTC)
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Ah, this is in Firestorm, and not the very newest version at that; maybe it's been changed. But yes, it does seem broken: there is no reason why something that is rendered and accessible cannot be derendered, same sim or not.

Heh, yeah, the station wall is... improvable as far as user-friendly design is concerned, isn't it? I've seen worse, though; at least it has an actual brick texture and all that.

Spec and (in particular) normal mapping sounds quite cool. Hmm, and Steam? I don't really care either way, but if it means that Linden Labs gets more users and more of an income and that SL will thus continue to thrive, I'm certainly for it.

Edited at 2012-08-18 12:05 am (UTC)

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