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365 days of SL, day 158

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Aug. 19th, 2012 | 01:02 pm

365 days of SL, day 158:


(Click for larger — 1920x1033 PNG, 1801 KiB)

Not all screenshots work out.

This is another one taken in the Snowlands on Sansara. If you took a look at yesterday's shots, you may have seen the peak in the distance visible from the balcony of the house we visited; I mentioned I didn't know its name (and I still don't; presumably it doesn't have one), but I figured you'd get a good view from it.

And you would, but unfortunately the surrounding landscape just wouldn't render properly. Why is this? I have no idea; the terrain proper is showing up, but not extending as far as I think it should based on my draw distance here, and most constructions and building are missing. Even textures aren't loading correctly: you can see gray panels (indicating completely unloaded textures) in the "Christmas Tree Land" below the one large house on the center right that did render, for instance.

And try as I might and no matter how long I waited, none of this changed.

Why is this? I have no idea; I suspect my video card just isn't up to the task, although that's curious: I'd expect a dramtic drop in framerate, perhaps, but not an inability to render the scene at all. I don't think the SL grid itself was at fault, at least, since when I got closer to various objects, they would render just fine again.

We may never know.

If everything HAD rendered correctly, you'd be able to see yesterday's house in this shot, BTW — in the area the riverbed is circling, there's a few steps in the terrain, and then a single, steeper step leading to a plateau next to them (right above a small vertical structure on the other side of the river that I can't identify right now); that's where it was. Well, is — it's still there, obviously, even if it failed to render here.

Anyhow, I imagine I'm not the only one who's having problems like this, and I imagine this is why the terrain in SL generally tends to be quite flat: there's ups and downs, sure, even steep cliffs and the like, but not usually any peaks or mountains to speak of. I can see why; I hope these issues will be fixed in the future so I can actually enjoy the panorama.

Oh, and a fun fact: at 250 meters, this peak's significantly higher than the highest mountain in the state where I live in RL. :P

Moen (138, 252, 245) (Ski Run)

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Comments {4}

The Mystery of the Supranational Rabbit

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from: porsupah
date: Aug. 19th, 2012 09:55 pm (UTC)
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A curious syndrome! Can't shed any light on it, though. I'd expect a scene torender completely on any setup at all, just varying in the time taken and niceties offered, like anisotropic filtering. VRAM would certainly affect things, but again, it seems very strange anything like that would actually bring the draw distance down of its own accord.

Which, I suppose, means we're into Jira territory. =:/

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Schneelocke

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from: schnee
date: Aug. 19th, 2012 10:43 pm (UTC)
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Yeah, that's what I would have expected. I don't know if this is normal; I don't usually crank up my draw distance THAT much (it was set to 1024 m here).

Hmm, I've never really poked around on SL's bug tracker. Is reporting things there actually useful? (I've not bothered with bug reports for e.g. Mozilla in ages, since you'll either get a response that's somewhere between dismissive and hostile, or (more likely) no response at all. Not that this is specific to Mozilla; most large projects are like that, in my experience.)

Edited at 2012-08-19 10:45 pm (UTC)

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Moth

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from: moth_wingthane
date: Aug. 19th, 2012 10:14 pm (UTC)
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What is the semicircular notch on the horizon?

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Schneelocke

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from: schnee
date: Aug. 19th, 2012 10:45 pm (UTC)
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I think that's a snow-colored sphere floating somewhere (quite possibly a sculptie with its sculpt texture not loaded). I'm not 100% sure, though.

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