365 days of SL, day 113:
(Click for larger — 1920x1033 PNG, 1621 KiB)
We had a random visitor join us last night — a four-legged critter of the canine persuasion who was looking for something resembling intelligent conversation a little more closely than what she'd had to endure before. *s* I think we were able to help her out, too, at least for a while.
She also provided a good example of four-legged avatars in SL — the usual SL terminology seems to be "feral", although I still call them "non-morphic" since that's what I grew up with (metaphorically speaking). I'm not quite sure how they work: I've been told that one way of doing these is to shrink the regular (human) avatar's body as much as possible using an appropriate shape, then curl it up tightly using an animation, and finally create the new avatar around it, but I don't know if it isn't also possible to just hide the regular avatar outright. I'd expect problems with anything that animates your avatar otherwise, and since that includes things like sitting, it's pretty much everything in SL.
Anyhow, this one (a fox, I think, although the head is quite obviously based on a well-known wolf avatar's head)'s unusual in that it's smaller than most. The size is what makes me think "fox", too; most non-morphic avatars I've seen are at least as large as a very large dog, if not larger, but this one was quite petite. She's barely higher at her shoulders than my skunk friend's knees — and she's already on the petite side.
I wonder if SL will ever allow you to directly mess with your avatar's mesh, too, modifying it in more or less arbitrary ways (instead of being restricted to shape editing), while still retaining the connection to the internal skeleton so that animations etc. will still work. Wouldn't it be nice to not have to resort to things like wearable heads etc. for furry (anthropomorphic, at least) avatars?
Location: FP Enigma (9, 135, 21) (Two Fuzzies and a Plane and a weird robot (sometimes))