Schnee (schnee) wrote,

365 days of SL, day 122

365 days of SL, day 122:

(Click for larger — 1920x1033 PNG, 1326 KiB)

Toy's Toys doesn't just a wide variety of toys and traps, it also has an observation tower you can go up — that's what we did last night. It's vaguely reminiscent of Seattle's Space Needle, although it's simpler and quite a bit smaller in scale.

Getting a good screenshot of the entire sim wasn't too easy; not all of the sim is used, and I don't like empty areas. I initially tried a couple of shots that showed me in a corner, looking down from the platform to the ground below... but that sort of top-down view is difficult to make look good, too, so I settled for a more slightly more traditional view again.

You can see the kennel cages from day 88 behind the building at the bottom left, and the "Home of Qetesh" sign and the mansion it refers to that featured day 84 are also visible in the background.

Oh yeah, and if you haven't noticed, this is another "Morning" screenshot, like on day 107 and day 109; it just gives a very nice atmosphere, and setting the environment to Noon created too much hard light and washed-out colors, not the sunny glow I prefer. I still wish Firestorm had better environmental controls — and better presets. But that's something I already covered on day 31, so I won't repeat it here. :)

What the picture also shows is how shapes can get warped when they're further from the screen's center; the tower, for instance, is visibly distorted. I try not to let this happen in screenshots that I post, but sometimes it's inevitable, although I don't know enough about 3D graphics to be able to say whether it's a specific problem with SL's approach to rendering or whether it's unavoidable.

Location: Howling Valley (142, 85, 60) (Toy's Toys)

Tags: 365 days of sl, second life
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