365 days of SL, day 122:
(Click for larger — 1920x1033 PNG, 1326 KiB)
Toy's Toys doesn't just a wide variety of toys and traps, it also has an observation tower you can go up — that's what we did last night. It's vaguely reminiscent of Seattle's Space Needle, although it's simpler and quite a bit smaller in scale.
Getting a good screenshot of the entire sim wasn't too easy; not all of the sim is used, and I don't like empty areas. I initially tried a couple of shots that showed me in a corner, looking down from the platform to the ground below... but that sort of top-down view is difficult to make look good, too, so I settled for a more slightly more traditional view again.
Oh yeah, and if you haven't noticed, this is another "Morning" screenshot, like on day 107 and day 109; it just gives a very nice atmosphere, and setting the environment to Noon created too much hard light and washed-out colors, not the sunny glow I prefer. I still wish Firestorm had better environmental controls — and better presets. But that's something I already covered on day 31, so I won't repeat it here. :)
What the picture also shows is how shapes can get warped when they're further from the screen's center; the tower, for instance, is visibly distorted. I try not to let this happen in screenshots that I post, but sometimes it's inevitable, although I don't know enough about 3D graphics to be able to say whether it's a specific problem with SL's approach to rendering or whether it's unavoidable.
Location: Howling Valley (142, 85, 60) (Toy's Toys)