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365 days of SL, day 206

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Oct. 6th, 2012 | 02:05 pm
music: missbunniswan - This Day Aria: Literal Video Version

365 days of SL, day 206:


(Click for larger — 1920x1033 PNG, 1343 KiB)

It's still amazing how much and how quickly places can change. I didn't ask what I used to be at this particular location in northern Corsica, but apparently whatever it was, it is gone now, replaced by... well, pretty much nothing.

Some people take this sort of thing as evidence that SL is dying, but personally, I don't, and I think those who do fail to take into account that it's natural to have a certain rate of turnover. Old places die, new places spring up; it's part of how the world works. Everything comes to an end eventually, and locations in SL are no exception, but SL is teeming with life and creativity and activity elsewhere, so rumors of its death are greatly exaggerated.

The fact that these rumors have persisted for years is also evidence for that, I think. If SL has been dying for so long, shouldn't it be dead by now? Of course eventually it will die; "everything comes to an end eventually" also applies to SL as a whole, and no doubt the Cassandras of the metaverse will then claim that they said it all along. Pshaw — every dog has his day, and even a stopped clock is right twice a day.

There are some objective metrics that are harder to argue with, of course, e.g. Tyche Shepherd's ongoing surveys; but while data is one thing, its interpretation is quite another. And while it isn't booming, I myself see no evidence of SL facing significant existential threats, no matter what the doom prophets might say. :)

Location: Foreck (158, 160, 44) (The Mangrove swamp and Villain's Lair)

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Comments {2}

The Mystery of the Supranational Rabbit

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from: porsupah
date: Oct. 6th, 2012 08:57 pm (UTC)
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Eh, some folks (journalists certainly included!) just love a good tale of doom - and if there isn't one, then dammit, they'll make one. ^_^; So often you see stories framed as if there can only possibly be *one* competitor left standing in any field - when the iPod was big, every few days, there'd be some breathless headline about whether Gadget X could be The iPod Killer. (Invariably, the answer was "no", often rather painfully obviously so)

Same here, of course - LJ's not "cool", therefore it ought to be dead. There's no space in their mindset for a plethora of options, not just one giant. Why? Go figure. =:/

As for SL, pretty much the same deal - people and places come and go. I miss Taco, even now, but other regions appear.

I do wish LL would commit to defining their protocols, however, with an honest intent to interoperability. It's frustrating how sporadically documented such things are (of course, Timberwoof can speak more on all that, particularly in regards to permissions), but, so it goes.

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Schnee

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from: schnee
date: Oct. 6th, 2012 11:55 pm (UTC)
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Aye, you've got good points there. It seems to be part of our current culture, for some reason — business culture, too; perhaps it's due to shareholder demands, or perceived shareholder demands, but chugging along, generating a moderate profit and finding your niche as a company does not seem to be seen as an option anymore. You either have to win big time, or you have to die trying.

Commitment to protocols would be nice. On the other hand, I can see why the Lindens want to keep their own grid at least closed and under their control; tier and private islands seem to be their main income, and they'd lose that if anyone could run their own sim and connect it to the grid.

And while I don't know the technical details, there's also the question of how much damage a sim (the actual process, not the region) could do to avatars in it. Protecting users from malicious sims seems like it would be a major headache, while with a Linden-controlled grid, it's simply not an issue.

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