365 days of SL, day 211:
(Click for larger — 1920x1033 PNG, 1646 KiB)
Since I didn't take a screenshot of the mentioned rendering issues for yesterday's "365 days of SL" post, I went back to the area in question and took one last night. As you can see, there's an entire sim that's pretty much missing at the right; it wasn't actually offline, though, and instead merely failed to render. And while I didn't walk around a lot last night, the first time I came to this area I found that doing so would cause other sims to blink in and out of (rendered) existence.
That said, I rather like the architecture of that huge water basin in the middle, and the way it's actually made from individual large stones. Many people would've used a single megaprim for something like this (disregarding the fact that it's built across sim borders), but it looks much nicer this way. Sometimes, you just gotta invest a few prims to make something look good. :)
You get the "Dawn" version of the screenshot, too, just because I liked the shadows cast by the wall so much.
Oh, and I actually got a much better framerate last night, a sustained 10 fps even with Light/Shadows enabled. 'course, I'd rebooted my box just earlier that same day; presumably I should do that more often (I always notice it improves performance, but I never realized that it affected SL quite this much). That said, though, it's really remarkable that Microsoft is apparently still unable (or perhaps unwilling) to produce an operating system that does not manage to slowly strangle itself to death just by running for a couple of days.
Location: Nautilus - Anath (222, 192, 64) (The Theater)