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365 days of SL, day 211

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Oct. 11th, 2012 | 01:05 pm

365 days of SL, day 211:

(Click for larger — 1920x1033 PNG, 1646 KiB)

Since I didn't take a screenshot of the mentioned rendering issues for yesterday's "365 days of SL" post, I went back to the area in question and took one last night. As you can see, there's an entire sim that's pretty much missing at the right; it wasn't actually offline, though, and instead merely failed to render. And while I didn't walk around a lot last night, the first time I came to this area I found that doing so would cause other sims to blink in and out of (rendered) existence.

That said, I rather like the architecture of that huge water basin in the middle, and the way it's actually made from individual large stones. Many people would've used a single megaprim for something like this (disregarding the fact that it's built across sim borders), but it looks much nicer this way. Sometimes, you just gotta invest a few prims to make something look good. :)

You get the "Dawn" version of the screenshot, too, just because I liked the shadows cast by the wall so much.

Oh, and I actually got a much better framerate last night, a sustained 10 fps even with Light/Shadows enabled. 'course, I'd rebooted my box just earlier that same day; presumably I should do that more often (I always notice it improves performance, but I never realized that it affected SL quite this much). That said, though, it's really remarkable that Microsoft is apparently still unable (or perhaps unwilling) to produce an operating system that does not manage to slowly strangle itself to death just by running for a couple of days.

Location: Nautilus - Anath (222, 192, 64) (The Theater)

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Comments {2}

The Mystery of the Supranational Rabbit

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from: porsupah
date: Oct. 11th, 2012 10:02 pm (UTC)

Oh, that is rather nice! It's not so common to see curvature in SL architecture, and there, it's used to good effect. (Indeed, it's not even that common in RL, but at least planning regulations tend to keep huge pseudo-"Gothic" (ie dark and forboding, not in the actual architectural sense) cathedrals popping up next to old Chinese dwellings. =:)

10fps? Mm, I'll check how I do.. of course, with the five squillion preferences controlling SL performance, that might not mean much. ^_^ I've been reasonably pleased with how Dandelion continues to cope well with SL, despite now being three years old. Not that I'm in-world nearly as often as I'd prefer, but that depends on the stress level reducing, which I'm attempting to enact, with a move back to the old place.

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from: schnee
date: Oct. 11th, 2012 10:11 pm (UTC)

Yeah, I've never been a fan of neighborbood codes etc., but some of the stuff I've seen in SL has made me think that they're not ALL bad. :) There is such a thing as doing your own thing, and there is such a thing as putting up bleeding eyesores that'll annoy the living daylights out of everyone around you.

10 isn't a bad value for me, but then I tend to go for visual quality more than performance — although I wish I had a better video card so I didn't have to choose. :)

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