Schnee (schnee) wrote,

365 days of SL, just for fun 6

365 days of SL, just for fun 6:

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The SL10B Community Celebrations for Second Life's 10th birthday began yesterday, and naturally I went and checked it out. :) The flag-raising was scheduled for 1pm SLT, and I wanted to attend that, but before, I wandered around a bit and took a look at various exhibits. huskyteer was on, too, and joined me.

The above screenshot is from a rather cool exhibit built by Dizzy Banjo. It's an immersive piece; visually austere (the walking cupcake is another visitor, BTW, not part of the exhibit) yet appealing for precisely that reason, combining voice recordings made for SL's 10th and 5th birthdays and triggered sounds and weaving them into a soundscape that rather reminded me of Brian Eno's Music for Airports — specifically, part 2/1. Very cool, and I highly suggest visiting it and experiencing it for yourself.

If you do, be sure to turn up your volume a lot, BTW; the sounds are all very quiet, no doubt so as to not disturb passers-by.

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Here are some screenshots from the same; one showing my shadow on the giant bottle next to Dizzy's, two from the inside of the bottle, and another one from the outside. Dizzy told me he'd initially planned to have the entire parcel black, requiring you to navigate by ear alone; it would've been cool, too, but I think the final incarnation of his build works even better.

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After a while, I left again. One rather complex-looking build nearby had a giant hamster wheel, powering the SL grid; of course I had to give it a try, and I gotta say, the running animation used was one of the swaggiest I've ever seen. :)

There was another one near that had a black dome containing giant spinning polyhedra — one at a time, that is, cycling through all sorts of different ones. I'm not so good with polyhedra, and there's a ton of varieties (Platonic, Archimedean, Catalan, Johnson and what have you), but I think the last one above may be a stellated rhombicuboctahedron. (If anyone can easily identify the others, let me know what they are.)

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The flag-raising itself was next; flags were raised in four spots around the estate, but apparently the one I picked was not popular, with almost noone being in attendance. OTOH, I don't think the flag-raising was exactly well-publicized.

Anyhow, the above shots illustrate one fairly deplorable problem with the whole SL10B estate: it's highly complex, visually speaking, AND it was loaded with people; I've got a fairly powerful PC, so lag wasn't a real issue for me, but textures (and, sometimes, geometries) took ages to load, and in several cases never did at all.

This is a problem that SL will have to overcome, I think. It's a little annoying at times even when you're just going to your regular hang-out spots, places that aren't so complex, where there's few people, and where textures etc. should already be cached; visiting the SL10B sims for the first time last night, it was deadly. Just to give you an idea of what we're looking at there, my client was consuming about 2.8 GiB of memory when I left, and had about 12,000 filehandles open (of which it closed more than 10,000 when I met up with friends).

Maybe it's just that technology will have to catch up, but for now I think SL is not even close to being able to live up to its full potential.

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Anyhow, after the flag-raising, I ended up attending one of the first scheduled talks for the day — "Meet the Designer", hosted by Saffia Widdershins and with guests Cain Maven (Maven Homes) and Froukje Hoorenbeek (Dutchie).

It was fascinating, too. I'm not really connected to the business side of SL at all, neither as a designer nor (usually) as a consumer, so hearing these folks talk about their experiences, their concerns, and their wishes was a glimpse into a whole new world.

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And finally, I just wandered around again for a while, but the aforementioned issues with textures not loading (at all or completely) were still present. I tried to take a decent shot of the first build shown above, but the texture around the edge of the parcel never loaded fully (and neither did several others, although it's less obvious); oh well, maybe next time.

I had to check out the colorful object in the background as well, of course. Turns out it was a UFO, attacking a trailer park and setting trailers on fire with its laser bullets, while a robot was rampaging through the local laundromat. :) Quite amusing.

All in all? I'll definitely be back for more, although I may not take screenshots and/or write LJ entries about it all the time. The entire estate will be open for two weeks — after that, the builds will be dismantled, and the sims closed. So if you want to experience it all, do so now. (And if you're saddened by the fact you still won't have time to see it all... keep in mind that life's a buffet, and that the goal is not to trying everything.)

Location: SL10B Enchant (220, 163, 22) (SL10B Enchant #9)

Tags: 365 days of sl, second life
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